Not wanting to go it alone, I’ve taken some time to rescue some game-controlled marines from the Banished, hunt down rare weapons and generally just make it easier to traverse the field as the Cortana mystery deepens. A ringworld is alien-constructed but feels more or less like a planet built around and on top of metallic structures rather than sediment. Here, Chief is marooned on a “ringworld” - a floating space sphere that in the “Halo” universe is filled with mountainous ecosystems, underground caverns and cold, imperialistic space corridors - trying to uncover the mystery surrounding Cortana. More important, they augment the main story. Optional challenges are typically shorter than those that make up the narrative spine - find Cortana, rebuild humanity - but work well for lighter game sessions. Typically, when reviewing a game, one is wont to focus primarily on the key story-focused missions, but I’ve wanted to take my time with “Halo Infinite” and haven’t stressed myself to rush through it in five days. In my 18 or so hours with the game, I think “Halo Infinite” succeeds in this goal. With “Arcane,” its in house-produced animated show for Netlflix, Riot aims to put games at the center of the entertainment universe. When confronted, for instance, in “Halo Infinite” of visions of the past - or perhaps a nightmare - we’re asked to ponder what’s real and what’s “clusters of recursive code.” And when we meet for the first time a new magical foe known as the Harbinger, they say, apparently without cringing under their helmet, “I am the harbinger of true truth.”Įntertainment & Arts ‘Arcane,’ the new ‘League of Legends’ Netflix series, shows Riot Games’ ‘black licorice’ strategy “Halo” dominates because of its tone, feel and player navigation - or lack of one, as I admit I smiled when my three-seater of a military vehicle got stuck on a rock.īut from little details - the “zoop” of Master Chief’s suit regenerating its power and shields - to grander elements of technological mysticism and the examination of our relationship to the artificially intelligent, “Halo Infinite” understands the fairy-tale heroism of the series is just as crucial as its run-and-gun scenes. So much of “Halo’s” appeal lies in these more abstract facets. A Paramount+ series is in the works and due to launch in 2022, but any cinematic or television adaptors have a challenge on their hands. Over its decades “Halo” has become so deeply wedded to interactive, environmental storytelling that attempts to turn it into a film have often sputtered. “Star Wars” but more militaristic in its mix of fantasy and sci-fi is the easy cultural comparison, as “Halo” turned the Xbox game consoles into a powerhouse and is as much a vital video game text as “Super Mario Bros.” The Microsoft-owned “Halo” franchise itself has for the past 20 years come to symbolize the modern video game shooter - less frantic than “Doom,” lacking the self-seriousness of “Call of Duty” and striving to balance complex storytelling with an over-reliance at times on space lore better left for 30 or so books that attempt to make sense of this universe. As an interactive text it is still primarily a celebration of shooting with a variety of space guns, but even as someone who doesn’t often gravitate to the so-called “shooter” genre, “Halo Infinite” exemplifies the category at its approachable best. Return to form, reboot - whatever descriptor one wants to use - “Halo Infinite” plays as a bit of a “Halo” greatest hits, merging the Master Chief narrative existentialism of the very fine “Halo 4” with the early games’ patient level design, silliness and sci-fi slickness. So far, every minute I’ve played of the “Halo Infinite” campaign takes flight. But when “Halo” embraces itself as sci-fi gobbledygook - wrapping a warm hug around its cheesy dialogue and reveling in the weirdness of its core storyline of one man’s relationships with artificially intelligent female holograms - it soars as pulpy, timeless, space opera fantasy. There are times “Halo” tries to be serious, though those moments are best left at the tip of an eye roll. The whole of “Halo Infinite” is somewhat ridiculous. It’s hard, after all, to put down a controller in frustration when, after watching the man-turned-war-machine Master Chief get slain by an unseen alien brute with a pulsating blue sword, a squealy voiced rodent-like-reptile creature yowls, “I got dibs on the helmet, guys!” No one is as gleefully brain-dead going into battle as the creatures in the “Halo” franchise - and especially those in the campaign of “Halo Infinite,” a sort of reset for the massive sci-fi franchise after 2015’s bonanza of impenetrable intergalactic war threads that was “Halo 5: Guardians.”
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